Research

recent research

Hee Seon Kim, “Mapping Affective Loops in Game Computing: A Systematic Analysis of Emotion–Game Feedback Mechanisms (n = 443),” manuscript in preparation.

Key Research Outputs

NEXEN, Future Concept Mobility Collaboration, next-generation mobility systems encompassing autonomous robotics, user-inclusive vehicles, and a cross-domain mobility ecosystem.

Hee Seon Kim, “Mapping Affective Loops in Game Computing: A Systematic Analysis of Emotion–Game Feedback Mechanisms ,” Entertainment Computing, manuscript in preparation.

Hee Seon Kim, “An Integrative Analysis of Games and Affect Research: Focusing on Affective Game Computing and Feedback Loop Types,Journal of Korea Game Society, vol. 25, no. 3, pp. 61–82.

Invited Talk, Academy of Media Arts Cologne (KHM), Germany, affective animation via exploring embodied emotional experience in protest environments in Korea.

Invited Lecture (scheduled) — Affect and Emotion – Embodied Experience, Anant National University, India, Lecture on embodied affect and emotional experience in interactive and creative media contexts.

DE RERUM NATURA : International collaborative development project , Academy of Media Arts Cologne, Bauhaus University Weimar, China Central Academy of Fine Arts, National Institute of Design India, Accademia di Belle Arti di Napoli, El Palmaral Barcelona, Chung-Ang university.

Project Collaboration, Google Arts & Culture × V&A Museum UK–KR, A collaborative video composition project developed for real-time audience interaction, integrating live visual synthesis, motion-based cues, and participatory media performance within immersive exhibition environments.

National Assembly of the Republic of Korea, Invited exhibition at the Members’ Hall, presenting research-based interactive animation and media installation integrating spatial experience and collective emotion.

University of Westminster, UK, Invited screening and discussion on affective animation and interactive storytelling, highlighting emotional design in digital narrative.

Wadang-Tang Tung-Tung — Buk Seoul Museum of Art, Interactive sound and motion-based installation exploring collective word from artist with spatial experience in animation.

Ultrashorts Project, Samsung R&D Bangalore x NID India, the affective and cognitive dimensions of ultra-short form media, focusing on rhythm, perception, and emotional response in short interactive content

Hee-Seon Kim, “A Study on Overlapped Configuration and Meta-simulation on Open-world,Journal of Korea Game Society, vol. 20, no. 4, pp. 47–56

National Institute of Design (NID), India — Chitrakatha International Festival, Invited screening of an animated short exploring rhythm, perception, and affective response in visual storytelling.

Four Seasons, Media Facade Project, Korea Creative Content Agency & Gimpo Foundation for Arts and Culture, An interactive public media work transforming environmental data into emotional color mapping and dynamic architectural projection

Retrospect Future, Seoul Biennale of Architecture & Urbanism × Yonsei University, Collaborative exhibition examining memory and urban cognition through spatial storytelling and immersive visualization.

Butterfly Lover, Interactive Orchestra Project, Royal College of Music, UK, A cross-modal performance research integrating emotional sonification, visual animation, and participatory audience interaction.

BFI (British Film Institute), UK, Selected as Best Indie Animation and archived in the BFI National Archive collection for its experimental affective animation research output.

Affective Game Experience Lab (AGX Lab), Chung-Ang University
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